Thursday, August 2, 2012

Business Card I designed

Back

Front
The name and address, and tele number are behind the black bars. This was done for a wholesale car company. They customize the cars and as you can see use that beautiful red wood. This wood became a center piece of the card. The back features the kind of customization and shows the luxury of it. The front features photos of cars, the message of freedom and luxury.

Magazine Interview design



Page 2

Page 3

Page 1


Wednesday, April 13, 2011

Modern House

Living Room
Second Floor Patio
Swimming Pool

Corner view

Tuesday, January 18, 2011

More Pulse Prototype Screens

old classroom
The classroom is actually an combination of an apartment entrance area and a prison. I think that's what gives it such an eerie feel.
School top floor
Unfinished factory

Sunday, December 26, 2010

Older Stuff

Loading screen for Triportal.

Thursday, September 9, 2010

Sunday, August 8, 2010

New Design Work

Wallpaper - "Sea"

Nuclear Winter Loading Screen





Saturday, June 12, 2010

Sunday, May 16, 2010

Other Design Work

Thought it was about time to post about something other than level design.
















Game Menu Front

Spent quite a bit of time on that. I think just by looking at it you can get a good feel for how the game is going to look, read awesome.


Monday, April 12, 2010

Prototype

Working on a prototype for a new mod still. First puzzle is done, just has to be given context. I'm not sure if I should share it here so I'll wait a bit to do that.

Thursday, March 25, 2010

Working on something else

Working on a MOD right now.

Tuesday, December 8, 2009

Thursday, November 5, 2009

Sunday, September 20, 2009

Wednesday, September 16, 2009

Monday, September 7, 2009

Overview: A little optimization

Optimization time is upon us. Now that the first part of this map is nearly done I going to start placing some func_occ to help had models etc. One of the great things about using displacements on a map like this is that if you use func_occ right you can easily cull off a large area of the map.

After tweaking the lighting some the day time version looks better and of course the compile time is short since you don't need all the lights you do in a night version. There is still plenty to do before I start the second part of this map and of course I've got two more areas to map after these too.

Saturday, August 29, 2009

Map Battle37 Final Screens

Space Cannon

Close up
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Overhead
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Far away
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Sunday, August 23, 2009

Abandon Factory

Inside










Outside

WIP screens. Probably add more decay to it(broken windows was suggested).

Sunday, August 16, 2009

New Screens

Worked a bit more on MOE.

Steelworks
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Beach House
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