Tuesday, December 8, 2009

Thursday, November 5, 2009

Sunday, September 20, 2009

Wednesday, September 16, 2009

Monday, September 7, 2009

Overview: A little optimization

Optimization time is upon us. Now that the first part of this map is nearly done I going to start placing some func_occ to help had models etc. One of the great things about using displacements on a map like this is that if you use func_occ right you can easily cull off a large area of the map.

After tweaking the lighting some the day time version looks better and of course the compile time is short since you don't need all the lights you do in a night version. There is still plenty to do before I start the second part of this map and of course I've got two more areas to map after these too.

Saturday, August 29, 2009

Map Battle37 Final Screens

Space Cannon

Close up
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Overhead
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Far away
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Sunday, August 23, 2009

Abandon Factory

Inside










Outside

WIP screens. Probably add more decay to it(broken windows was suggested).